Choosing your weapon is one of your most important choice as a Enhancement Shaman on World of Warcraft. And it is also one of the most difficult challenge to face.
What does a Shaman wants from his weapons ?
- First of all, he wants a slow weapon, both in Main-hand and Off-hand, actually the slowest weapons as possible. Why ? Simply because around 30% of a Shaman DPS comes from Windfury, so you want your Windfury to hit the strongest as possible. And you got to know that since the 2.1 patch WF got a 3 sec. cooldown, that means that the faster is your off-hand, the more you risk to see WF proccing on this same off-hand, which you should not want to see happened because it is your weakiest hand*. Here is a nice graph taken from Malan post on EJ forum :
- You want the weapon with the highest base DPS possible, considering the previous factor.
Now that we know how to choose the weapon, let's see what you should spend your DKP at thanks to Spacetotem who created the Shaman Weapon DPS Index (WDI).
Here is his calculation to choose a weapon : ((DPS*Speed) + 0.5*DPS)/3. Seems really logical to me as we knows from above that the more the weapon is around 3.0, the prettier our DPS will be. I just add the Merciless Gladiator calculation to his Index, as it wasn't available when he has done his calculation.
Weapon DPS Index
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I've Fool's Bane (#13) as MH and a 2.6 AH Green at OH. As you can see, there is not an huge amount of OH available before BT. As I got 240 Arena points (sic.) and no DKP available, I'll go for that sweet Runic Hammer (#18 but #6 OH) as off-hand with a Mongoose enchant on it.
Now that you have choosen your weapon, you're probably wondering how hard it would hit on mobs ? Thanks to Hedin post and assuming that you've farmed Mana Tomb Heroic for the Totem of Astral Wind, there are the results :
- MainHand Damage :
([Weapon Damage] + [Fully buffed AP]/14 * [Weapon Speed]) * 1.10 - MainHand Windfury :
([Weapon Damage]+([Fully buffed AP] + WindfuryAP + [Totem of the Astral Winds AP])/14 * [Weapon Speed]) * 1.10 * 1.40 - OffHand Damage :
([Weapon Damage] + [Fully buffed AP]/14 * [Weapon Speed])/2 * 1.10 - OffHand Windfury (2.1 patch mechanic :
(([Weapon Damage]+AP/14*[Weapon Speed])/2+(WindfuryAP + [Totem of the Astral Winds])/14 * [Weapon Speed])) * 1.10 * 1.40
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* As a Shaman, your Off-hand will always do half the damage that your main hand would have done with the same weapon.
2 comments:
Hello,
I have a question that refers to the weapon ranking you offer hear.
My shaman has 1400AP/~28%crit/145 hitrating (yes I know, it's too low). Weapons are MH:Fools Bane OH:Emerald Ripper (suxx hard).
Now what I want to know is, how much additional damage would I get overall if I buy an arena MH and put it in my OH.
Is there a bigger dmg boost doing like this or should I take the arena MH in MH for mor dmg?
I think it would be better to put it in OH because of the many MH-windfuries beeing stolen by OH at the moment.
Exactly Sir.
You'd better take this Merciless Gladiator Slow weapon as your future OH in order to be way more efficient in terms of DPS.
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