Wednesday, 16 January 2008

2008 PvP Logs, Week #2 : Designing a RMP Counter, Hemo-Shadowstep Rogue specs, Battlemaster trinket utility

Not a really what we could call a good week. We only managed to play one night between 11PM and 3AM last Wednesday, after that our Paladin partner Cromagnonman got an important irl problem. As a consequence, he wasn't able to play the rest of the week (until now actually) and we wasn't able to test the adjustments to our strategies we made after this night.


W-L : 13-11, 1614 rating.
We basically lost to all the RMP which were powerlevelling, which cause us to have only 20 or 19 points defeats. We won basically versus all the other ones, including War/Druid/Locks or War/Double healers. The fact that we weren't able to manage those Rogue/Mage/Priest teams has really annoyed us not to say more. So we worked on our plan. This is War.


Collateral consequences
We have read about all what google (and my favourite blogs) can tell you about RMP, their strengths, their weaknesses. So we, as a team, declare war to those teams.

Freakhill has respecced Poisonstep aka 20/0/41.
Assassination: Apply better poisons on our focus and be able to insta explose armor at the exact moment we want to kill our focus.
Subtlety: Lolstep in order to not be kited anymore by anyone. In the race to have the open sap 5/5 Master of Deception, Heightened Sense, coupled with some specific stealth detection gear. Hemo. Prepa. Premed.

For sure he has lost all the tools of his HARP specs, but we feel that it's better for the specific counter we want to create.

Now i'll make an effort to summarize how we plan to counter RMP, thanks to all we have read.

Countering the Crowd Control
Stay together in order to make them waste their cc (force nova on a blind/sap/sheep)
Having our Paladin with either Blessing of Sacrifice or the stealth detection buff witch dot as soon as possible. Having him dispel Sheep and Nova as fast as possible. It's all about Cromagnonman skills there. Trinket only for blind or Fear is tremor isn't up. Me trinketing Fear save the two others as I will instant-pulse my tremor totem asap.

It's all about having the open Sap
Having Freakhill prepared to sap/blind combo the other rogue, letting us with a window of 14 seconds "alone" with the mage. Pressure them down to see them commit errors. If Freak is opened, it's almost finished.

→ Outlast the burst
Don't be shatter-comboed. Ever. Our paladin has to be brilliant dispelling all the frozen effect from us. Grounding totem must be used only on a Frostbolt (get it out at the very last moment) as Cromagnonman task will be to dispel sheep/nova. The massive shield, Earthbind totem, Poison Cleansing totem and Frost resistance totem : try to damage-kite the rogue, LOS the mage without LOS-ing your healer (quite an art), fake cast on holy tree (Gift of the Naaru \o/) to force silence - kick CD. Try to run away. And pray.

→ Prepare to unleash your burst
All targets have to be preventively purged of any buff they might have at the beginning of the fight. When a target could be focused, we will first have to stop him. Judgement of Justice, Frost Shock, Earthbind totem, Crippling Poison. We are able to stop a Druid, we are able to stop anything. Then Improved Explose armor, Wound Poison, purge the upcoming bubble and Pain Suppression (it can take time...) then burst him down in no time. Save a Grounding totem to prevent a polymorph of one of the DPS.


Personal contribution
Having farmed 27k honours points those last week, I'll have my Battlemaster's Determination trinket by tomorrow finally. I can't wait having this non-interruptible, non-limited (MS, Wound poison) heal. It could have saved our life so many times versus rogue/ice-mage focus when we were short.

[Randomicemage] Frostbolt *Crit* [You] 2700
[Randomrogue] Hit [You] 400
[You] Die.
[Cromagnonman] Heal [You] 5000

I can't tell the number of times it happened to us matchs that way, me don't surviving the insane cc/burst from them, with wound poison applied. As I had to loose some HP/Resilience to play the "KILL TEH DROOD" game on War/Druid/X teams - with pretty much success -, I am not that Shameliotank I used to be anymore. No more focus casting, no more 10% resistance on frost/fire/nature damages, no more resilience cap, no more 13kHP. I gained much more dps and way better totems at this price. So this trinket will be a welcomed addition.

This week, due to Cromagnonman problems and Freakhill exams, we will probably delay our match to next Tuesday night, so we will fight a load of the T5/T6 PvEBoi. It will be a good training. Waiting for this, I'll try to do some Heroics (I still miss 6 Primal Nether for my Dragonmaw), training (aka dueling front of IF) with my Shaman and, at least, leveling my Druid.

No comments: