Well 1691 exactly. It where the biggest rating we achieved last week. People were laughing on TS, saying that we'll be able to go into the 1750 bracket this night on.
Just before a 11 loses streak taking us back to 1550.
Reason : War-Druid-[Insert Warlock/Priest/Shaman] or Rogue-Mage-Priest for a change.
It seems that this season, we will have those clone compositions all the way out. We have pretty good result versus RMP, but the other combo is dreadful for us. After having understood that the f*cking druid is the one to kill, we understood that we ain't have the dps to put a correct S2-S3 druid below 20%. Raddy was right.
So well, now that i'm full glad stuffed, I will focus the next month by changing trinket (Battlemaster), gems, enchant (I already begin on that point). I have spent my holiday working on Blacksmithing so I'm 375 since yesterday. Already crafted Thunder and working on Drakefist Hammer. Now I need some heroics sessions to upgrade to Deep Thunder and Dragonmaw.
Freak also have to work on his stuff as he his undergeared at the moment as he has lately saved his points for the S2 Maces.
And Happy new year for you all, hope you will have a great year and provide hapiness in your environment. Emo time is still so good. I don't like to talk about resolution, but my objective is to write each day something interesting on this blog. Now I can check my Joe's Goal ticket of "Update Blog" for today.
Wednesday, 2 January 2008
1700... 1700.
Posted by
Dajay
at
16:33
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comments
Labels: Arena, enhancement shaman, hit rating, PvP
Friday, 26 October 2007
Arena Set Comparison : Is Armor Penetration worth it ?
Okay, you're saving your points for your arena points, wondering on which of those joys you will spend them.
Well the first nice change on S3 in the addition of hit rating, it will be easier to cap the 5% chance withouth sacrifying some gems. To remind yourselve, your chance to miss an equal level charcater is 5%, that means you need 5*15.8= 79 Hit rating at least when you're PvPing. As a haman, you could take those from talents but, hey, why use talents when you have those free stats on your stuff. My calculation is based for shaman handling 2H weapons. For those who stick on dual-wielding for PvP, you have 5% miss base + 19% miss penality.
Moreover, you should wondering yourselve about what the hell is Armor Penetration. Well Armor penetration is for PA what Resilience is for Stamina : An additional way to improve your DPS. I like examples other formulas, students (well, I was a teacher earlier in my life) tends to understand much more quickly if you have something concrete for them.
So, let's take the example of an Arena match versus a 2345 team. You would doom their healer first, no ? Let's say it is a priest you have just purged, so no Inner Fire now. Let's say the guy have 3k armor and blessed resilience proc.
So, his armor mitigation with 3k is 3000/(3000+10557.5)=22.13% (link for the math explanation).
Let's say you have a total of 400 armor penetration on your stuff. Then this priest mitigation would be 2600/(2600+10557.5)=19.76% which means a 3.04% increase of damage on this priest, even if he is resilience-capped. It's like a free Sunder Armor on your stuff.
So I see you complaining : "Wtf morons, 3% is shit". Hey, people we are talking about team PvPing isn't it ? Ming have done some calculation about it :Season 3 is expected to have 900 in armor penetration, off a quick premed CS
Okay, I don't see how you could have 900 armor penetration currently as a rogue, but it's the idea. Teaming with a Rogue in 2vs2 and 3vs3. Armor penetration comes to be the solution when any single toon met in an arena have 350+ Resilience. For me, this means, more AP, less crit if I go this way. In order to do your own comparison, I've found this little spreadsheet by googling.
into improved expose armor, I am now ignoring 4535 armor from a warrior, that is
a 26.6% DPS increase on a 11000 armor target, throw in an executioner enchant
proccing it would be a 33.2% DPS increase. Against softer targets it will be
even more."
So now, here is comparison of S1, S2 and S3 gear for Enhancement Shamans, the Earthshaker one :
Linked Helm :
Armor | Strength | Stamina | Critical strike | Resilience | Hit | Armor pen. | Gems | Cost 2.3 | |
| Season 1 | 703 | 34 | 51 | 26 | 30 | - | - | Red, Meta, | 14500 Honor |
Season 2 | 775 | 37 | 60 | 28 | 33 | - | - | Red, Meta, | 1630 |
Season 3 | 830 | 34 | 67 | 33 | 33 | 12 | 84 | Red, Meta, | 1875 |
Linked Spaulders :
Armor | Strength | Stamina | Critical strike | Resilience | Hit | Armor pen. | Gems | Cost 2.3 | |
| Season 1 | 649 | 19 | 42 | 22 | 21 | - | - | Red, Yellow | 10500 Honor |
Season 2 | 715 | 22 | 48 | 24 | 21 | - | - | Red, Yellow | 1304 |
Season 3 | 766 | 25 | 52 | 27 | 21 | - | - | Red, Yellow | 1500 |
Linked Armor :
Armor | Strength | Stamina | Critical strike | Resilience | Hit | Armor pen. | Gems | Cost 2.3 | |
| Season 1 | 866 | 29 | 51 | 28 | 26 | - | - | 2* Red, Yellow | 14500 Honor |
Season 2 | 954 | 31 | 57 | 30 | 27 | - | - | 2* Red, Yellow | 1630 |
Season 3 | 1022 | 27 | 64 | 30 | 31 | 12 | 84 | 2* Red, Yellow | 1875 |
Linked Leggings :
Armor | Strength | Stamina | Critical strike | Resilience | Hit | Armor pen. | Intel | Cost 2.3 | |
| Season 1 | 758 | 30 | 54 | 36 | 28 | - | - | 25 | 14500 Honor |
Season 2 | 835 | 34 | 60 | 40 | 31 | - | - | 29 | 1630 |
Season 3 | 894 | 38 | 67 | 36 | 31 | 12 | 84 | 33 | 1875 |
Linked Gauntlets :
Armor | Strength | Stamina | Critical strike | Resilience | Hit | Armor pen. | Bonus | Cost 2.3 | |
| Season 1 | 541 | 25 | 40 | 27 | 21 | - | - | +8% LS | 9000 Honor |
Season 2 | 596 | 29 | 45 | 29 | 22 | - | - | +8% LS | 978 |
Season 3 | 639 | 33 | 51 | 32 | 22 | - | - | +5 yds Shocks | 1125 |
As you know (as you're a fan of my blog, don't you ?), I'll go first on the Linked Leggings, which are an huge upgrade for me. Then I decided to go in this order on the S3 Armor, S3 Helm, S3 gloves and at final S3 Spaulders.
With my honors points, I'll go first for the Vindicator's Band of Triumph and the PvP Belt. Wondering if I will use some points on The Arena Season 1 spaulder now, which is the best value for price item. Moreover, I won't have a 2k rating anytime soon.
P.S : You're a raid leader ? Go apply at IBM :<
Posted by
Dajay
at
11:32
1 comments
Labels: Arena, Armor penetration, Earthshaker, Gear comparison
Monday, 15 October 2007
Engineering & Arena
Well, now that I'm 365 Leatherworking with my 57 Warrior already 311 Skinning, I'm considering switching my "farming" skill.
At the current moment, I'm considering seriously either Blacksmiting or Engineering.
Well aside from the nice gadgets (Turbo-Charged Flying Machine could be one), Engineering bring to Shaman brings unique advantages : crowd control (grenades, Net-o-matic), resistance to burst dps (Nigh Invulnerability Belt), escape way (Rocket Boots XTreme). Critics may said that a lot of Engineers tools aren't available in Arenas and you'd spec to Enchanting/Jewelcrafting in order to have more stats. I definitely don't agree to those.
For me, up to a certain subjective ratio, possibilities > pure stats. Between +40 Sta and the possibility to zerg out of a situation, I would take the second.
I love PvP, all forms of PvP and in world pvp or battlgrounds those goodies are reals joys <3.
On the other side, as Freakhill told me, is that worth the 5000 golds to farm ? This time could be invested in Battleground, resulting in perhaps more dedicated PvP items.
P.S : At least with the Net-O-matic, I'll be able to CC myself :>.
Posted by
Dajay
at
11:40
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comments
Labels: Arena, Engineering, enhancement shaman, Goblin Rocket Launcher, Nigh Invulnerability Belt, PvP, Rocket Boots XTreme