We're still navigating between 1600 and 1700, losing basically to most RMP but improving our gameplay : we last longer and even win some rare times. Our stuff goes the same way, Freak bought his Vengeful gladiator leggings (up from a blue one) which is a great upgrade for him. He is now 207 resilience, nothing extraordinary but he will probably not explode as easy as before on the first switch from the opposite team now. Next upgrade for both of us is the Vengeful Helm which we will probably obtain the first week of March.
RMP : A never ending story
Well, we played better. Even versus power-levelling teams (about 10% of the teams we meet in 70+ games). We actually win a really nice game, perfectly LOSing both the manaburner priest and the mage, killing the rogue this way, during the blind of the priest. We know the basis of this match-up :
- Everybody has to play very near his teammates. We put icons on our head in order not to be tempted to go too far from the rest of the team.
- Sustaining the heavy damage. It's all about LOSing and healing.
- Never. Ever. Tunnel Vision. If just one of us have Tunnel vision, the game is just ended. We lost two games because Cromagnonman exposing himself to a silence at a critical situation or me not LOSing at the right time.
So I'm farming now the Gladiator Salvation.
Gladiator's Salvation
Binds when picked up
Mace Main Hand
Speed 1.60
22 - 111 Damage(41.5 damage per second)
+18 Intellect
+28
Stamina
Durability 105 / 105
Requires Level 70
Equip: Improves
resilience rating by 18.
Equip: Increases healing done by up to 375 and
damage done by up to 125 for all magical spells and effects.
Huh ? Why farming an healing mace for an Enhancement Shaman ?
Simply to outperform RMP when we have to burst-heal the focus target. If the focus don't explode, it's gg for us. For that and better Totem I have respeced 44/17 (And probably 42/19 at 2.4 for the dispell resistance -> Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30% ) . With the Improved Concentration Aura I have 92% antipushback and about 400 spell power with my AP. With this mace enchanted with +81 healing and my Totem of the Plain (Increases healing done by Lesser Healing Wave by up to 79), I will have +930 healing power on my Lesser Healing Wave which is perfect in those emergencies. I'll then use the following macro binded on my "4" button.
#showtooltip Lesser Healing Wave
/cast Lesser Healing Wave
/equipslot16 Gladiator's Salvation
/equipslot18 Totem of the Plains
12k farmed on 25k for the moment, I'll do the last 13k this weekend I think. It's definitely take more effort than with any other class to be the minimum competitive as an Enhancement.
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